billy2, lawful male human Electric Mage ----- | |...| |..>...... ..@d. | |...| -+-.- [Billy2 the Charger] St5 Dx12 Co3 In9 Wi5 Ch7 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 95% Monster death drops spawned with only 89% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78855 Monster spawn increase reached its maximum at turn 109122 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 145710 The monster class that cannot be genocided was lich The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: Lou's sneaker (freq bonus 16) The monster species that spawned more often: ice grue (freq bonus 14) The monster species that spawned more often: division jedi (freq bonus 24) The monster species that spawned more often: haughty bitch (freq bonus 10) The monster species that spawned more often: cave springy (freq bonus 8) The monster species that spawned more often: tasloi shaman (freq bonus 18) The monster species that spawned more often: klingon soldier (freq bonus 5) The monster species that spawned more often: mirkwood spider (freq bonus 16) The monster species that spawned more often: shaped force fungus (freq bonus 4) The monster species that spawned more often: silver dragon bat (freq bonus 12) The monster species that spawned more often: emperor mimic (freq bonus 6) The monster species that spawned more often: possessed guard (freq bonus 4) The monster species that spawned more often: banished potatoes (freq bonus 12) The monster species that spawned more often: giant chieftain (freq bonus 5) The monster species that spawned more often: draugr deathlord (freq bonus 4) The monster species that spawned more often: scarlet mushroom (freq bonus 14) The monster species that spawned more often: dazzling golem (freq bonus 24) The monster species that spawned more often: burbling blob (freq bonus 6) The monster species that spawned more often: inviso trove (freq bonus 4) The monster species that spawned more often: Unicorn of Amber (freq bonus 16) The monster species that never randomly spawned: goblin wizard The monster species that never randomly spawned: Bull-Man The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: golden mushroom The monster species that never randomly spawned: spooky portrait The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: egocentric kamadan The monster species that never randomly spawned: heavy stoner The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 32) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 16) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 53) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 17) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 10) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 15) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 5) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 5) Next attribute increase check would have come at turn 100 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (288) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...