billy2, lawful male human Electric Mage ------------- ...(........| |...........| |..........<+ |.......d.d.| ......?$...@| ------------- [Billy2 the Charger] St9 Dx13 Co11 In16 Wi12 Ch13 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. The shock hound pup just misses the jackal. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 25% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 83% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7806 Monster spawn increase reached its maximum at turn 41950 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 579700 The monster class that cannot be genocided was golem The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: control nurse (freq bonus 3) The monster species that spawned more often: teleported shaman (freq bonus 4) The monster species that spawned more often: petty movanic deva (freq bonus 40) The monster species that spawned more often: Natascha's plateau boot (freq bonus 4) The monster species that spawned more often: totally bad force patch (freq bonus 10) The monster species that spawned more often: critically injured thief (freq bonus 8) The monster species that spawned more often: moldy force patch (freq bonus 10) The monster species that spawned more often: water grue (freq bonus 6) The monster species that spawned more often: fake mold (freq bonus 7) The monster species that spawned more often: leech (freq bonus 4) The monster species that spawned more often: razor beast (freq bonus 8) The monster species that spawned more often: sucker nymph (freq bonus 18) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 4) The monster species that spawned more often: nature lady (freq bonus 4) The monster species that spawned more often: quarter-ogre (freq bonus 6) The monster species that spawned more often: colluded warp fungus (freq bonus 12) The monster species that spawned more often: ancient water dragon (freq bonus 8) The monster species that spawned more often: lightscreen metroid (freq bonus 10) The monster species that spawned more often: red slime (freq bonus 7) The monster species that spawned more often: Kerstin (freq bonus 5) The monster species that never randomly spawned: adult lindworm The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: ancient cyan dragon The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: little pisaca The monster species that never randomly spawned: werecow The monster species that never randomly spawned: Jutta flax The monster species that never randomly spawned: training snake The monster species that never randomly spawned: picture dragon The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 13) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 23) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 20) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 20) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 16) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 16) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 17) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 41) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 2) Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...