billy2, lawful male human Electric Mage -------- |....d.| |...r@.| |}.}...| |......| |...}..| -----|-- [Billy2 the Charger] St6 Dx17 Co13 In19 Wi7 Ch9 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 90% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 87% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31517 Monster spawn increase reached its maximum at turn 54367 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 796185 The monster class that cannot be genocided was jelly The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: windscreen cleaner (freq bonus 10) The monster species that spawned more often: forest centaur (freq bonus 5) The monster species that spawned more often: absent mold (freq bonus 4) The monster species that spawned more often: blue-red warp fungus (freq bonus 10) The monster species that spawned more often: freemason high priestess (freq bonus 7) The monster species that spawned more often: attacker (freq bonus 10) The monster species that spawned more often: green naga hatchling (freq bonus 48) The monster species that spawned more often: sue mushroom (freq bonus 8) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 10) The monster species that spawned more often: slow elemental (freq bonus 15) The monster species that spawned more often: dracolich (freq bonus 8) The monster species that spawned more often: Grazzt (freq bonus 4) The monster species that spawned more often: petty pink icky thing (freq bonus 10) The monster species that spawned more often: striped rat snake (freq bonus 8) The monster species that spawned more often: huge flaming sphere (freq bonus 6) The monster species that spawned more often: reloading turret (freq bonus 9) The monster species that spawned more often: ultramarine warp fungus (freq bonus 6) The monster species that spawned more often: narrog (freq bonus 8) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 8) The monster species that spawned more often: completely bad monster (freq bonus 14) The monster species that never randomly spawned: gibbering mouther The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: animated irregular heel The monster species that never randomly spawned: visor crow The monster species that never randomly spawned: siena fungus The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: evasive vorpal jabberwock The monster species that never randomly spawned: rattata The monster species that never randomly spawned: nasty growth The monster species that never randomly spawned: blue warp fungus The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 15) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 32) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 17) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 22) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 30) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 3) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 18) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 3) Next attribute increase check would have come at turn 685 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...