billy2, lawful male human Electric Mage -- ----------- |............| |.....d@.....| .....$.......| -------------- [Billy2 the Charger] St7 Dx15 Co19 In21 Wi10 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 36 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29488 Monster spawn increase reached its maximum at turn 114100 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2034864 The monster class that cannot be genocided was rodent The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: dungeon lord (freq bonus 4) The monster species that spawned more often: teal fungus (freq bonus 5) The monster species that spawned more often: glib monster (freq bonus 4) The monster species that spawned more often: black wasp (freq bonus 4) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 6) The monster species that spawned more often: Wilhelm (freq bonus 5) The monster species that spawned more often: fat minotaur (freq bonus 16) The monster species that spawned more often: sniper lich (freq bonus 10) The monster species that spawned more often: sue fungus (freq bonus 12) The monster species that spawned more often: evasive soldier ant (freq bonus 10) The monster species that spawned more often: young sky dragon (freq bonus 12) The monster species that spawned more often: Karin (freq bonus 12) The monster species that spawned more often: turbo club racquet (freq bonus 4) The monster species that spawned more often: noxious force patch (freq bonus 8) The monster species that spawned more often: Gerrit (freq bonus 4) The monster species that spawned more often: premonition (freq bonus 10) The monster species that spawned more often: Petra (freq bonus 8) The monster species that spawned more often: gorgon (freq bonus 72) The monster species that spawned more often: beholder hivemother (freq bonus 5) The monster species that spawned more often: eye of the unknown god (freq bonus 16) The monster species that never randomly spawned: venom claw The monster species that never randomly spawned: imba water elemental The monster species that never randomly spawned: spore lichen The monster species that never randomly spawned: lichen The monster species that never randomly spawned: crooked imp The monster species that never randomly spawned: polar bear The monster species that never randomly spawned: mean chthonian The monster species that never randomly spawned: chaos hulk The monster species that never randomly spawned: viper tree The monster species that never randomly spawned: Vera's ice-cold sneaker The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 24) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 35) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 28) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 73) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 12) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 9) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1) Next attribute increase check would have come at turn 383 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...