billy2, lawful male human Electric Mage -.--- +...| | ------ |ddd| |.............. .@... |...[... ----- | [Billy2 the Charger] St9 Dx15 Co14 In17 Wi6 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 230 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 51% Potion drop chance was reduced to 86% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31695 Monster spawn increase reached its maximum at turn 84695 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 490446 The monster class that cannot be genocided was lizard The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: real nexus hound (freq bonus 8) The monster species that spawned more often: brute (freq bonus 4) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 5) The monster species that spawned more often: novel force patch (freq bonus 4) The monster species that spawned more often: mythical dawn agent (freq bonus 10) The monster species that spawned more often: stone demon (freq bonus 4) The monster species that spawned more often: chevalier (freq bonus 3) The monster species that spawned more often: goblin raider (freq bonus 8) The monster species that spawned more often: young spirit (freq bonus 4) The monster species that spawned more often: baby domestic dragon (freq bonus 4) The monster species that spawned more often: mana worm (freq bonus 4) The monster species that spawned more often: dementia dragon (freq bonus 6) The monster species that spawned more often: berserk slayer (freq bonus 20) The monster species that spawned more often: special force fungus (freq bonus 10) The monster species that spawned more often: red crab (freq bonus 5) The monster species that spawned more often: sand wall (freq bonus 6) The monster species that spawned more often: green naga (freq bonus 10) The monster species that spawned more often: lesser mimic (freq bonus 4) The monster species that spawned more often: warthog (freq bonus 4) The monster species that spawned more often: assassin bug (freq bonus 60) The monster species that never randomly spawned: councillor The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: Windows(R) 98 The monster species that never randomly spawned: azure mushroom The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: roommate's almost lover The monster species that never randomly spawned: Kiddy Kong The monster species that never randomly spawned: Hairbeard The monster species that never randomly spawned: anthrazite unicorn The monster species that never randomly spawned: t-a-n-k The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 36) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 18) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 3) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 2) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Next attribute increase check would have come at turn 527 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (203) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...