billy2, lawful male human Electric Mage ---.---- |...@..| |..d...| |....... |..)...| -------- [Billy2 the Charger] St5 Dx12 Co10 In12 Wi7 Ch7 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 56% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40093 Monster spawn increase reached its maximum at turn 66003 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 791200 The monster class that cannot be genocided was (null) The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: bitter soul (freq bonus 15) The monster species that spawned more often: splash hound (freq bonus 6) The monster species that spawned more often: shaped warp patch (freq bonus 8) The monster species that spawned more often: ancient shimmering dragon (freq bonus 8) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 24) The monster species that spawned more often: metal panther (freq bonus 16) The monster species that spawned more often: Vilea's hugging boot (freq bonus 6) The monster species that spawned more often: black hobbit (freq bonus 8) The monster species that spawned more often: bramble warp fungus (freq bonus 7) The monster species that spawned more often: venom vortex (freq bonus 32) The monster species that spawned more often: cursed growth (freq bonus 6) The monster species that spawned more often: psychic fungus (freq bonus 3) The monster species that spawned more often: mottled draconian (freq bonus 24) The monster species that spawned more often: sensei colony lichen (freq bonus 7) The monster species that spawned more often: dancing candle flame (freq bonus 20) The monster species that spawned more often: frigid mist (freq bonus 6) The monster species that spawned more often: Akane (freq bonus 8) The monster species that spawned more often: Bael (freq bonus 9) The monster species that spawned more often: karmic stalk (freq bonus 5) The monster species that spawned more often: sulfur mushroom (freq bonus 26) The monster species that never randomly spawned: Ludgera's sneaker The monster species that never randomly spawned: pale shambler The monster species that never randomly spawned: Dan Hibiki The monster species that never randomly spawned: Nakoruru The monster species that never randomly spawned: Hanno The monster species that never randomly spawned: wrinkled stalk The monster species that never randomly spawned: starlit sky The monster species that never randomly spawned: seven of diamonds The monster species that never randomly spawned: porter genetic engineer The monster species that never randomly spawned: howler monkey The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 5) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 11) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 299) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 9) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 10) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 9) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 14) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 5) Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (495) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...