billy2, lawful male human Electric Mage ---------- |..{..$..| |@d..# |## }.# .. --- [Billy2 the Charger] St9 Dx11 Co11 In16 Wi4 Ch4 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 56% Wand drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14086 Monster spawn increase reached its maximum at turn 28067 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 94316 The monster class that cannot be genocided was centaur The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: white slime (freq bonus 3) The monster species that spawned more often: black monster (freq bonus 3) The monster species that spawned more often: baby draken (freq bonus 18) The monster species that spawned more often: Riverman (freq bonus 7) The monster species that spawned more often: big centipede (freq bonus 52) The monster species that spawned more often: Julietta (freq bonus 6) The monster species that spawned more often: ice lady (freq bonus 4) The monster species that spawned more often: undead kangaroo (freq bonus 8) The monster species that spawned more often: spirit naga (freq bonus 12) The monster species that spawned more often: mind mushroom (freq bonus 5) The monster species that spawned more often: blue nightmare (freq bonus 5) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 10) The monster species that spawned more often: •]å{Ñk©€Æ÷aSÛ+9Nùà (freq bonus 4) The monster species that spawned more often: time patch (freq bonus 3) The monster species that spawned more often: slinger (freq bonus 5) The monster species that spawned more often: sewer rat (freq bonus 8) The monster species that spawned more often: gnome cleric (freq bonus 7) The monster species that spawned more often: werejabberwock (freq bonus 4) The monster species that spawned more often: kitsune (freq bonus 6) The monster species that spawned more often: embalmed corpse (freq bonus 3) The monster species that never randomly spawned: black lancer The monster species that never randomly spawned: adult leviathan The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: porter rubber chicken The monster species that never randomly spawned: totally bad patch The monster species that never randomly spawned: healing warp patch The monster species that never randomly spawned: Jane's hugging boot The monster species that never randomly spawned: dementor The monster species that never randomly spawned: baby amethyst dragon The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 43) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 23) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 21) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 20) Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...