billy2, lawful male human Electric Mage ----------- |...d@..... |...(....#| |.........| |...#.....| -.----+---- [Billy2 the Charger] St7 Dx7 Co6 In14 Wi4 Ch4 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 83% Amulet drop chance was reduced to 26% Concealing monsters were spawned underneath items 49% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12191 Monster spawn increase reached its maximum at turn 30825 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 262724 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: indigo spore (freq bonus 3) The monster species that spawned more often: panic (freq bonus 6) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 21) The monster species that spawned more often: battlehorse (freq bonus 10) The monster species that spawned more often: crusher snakeman (freq bonus 2) The monster species that spawned more often: sticky spore (freq bonus 3) The monster species that spawned more often: manic-depressive turret (freq bonus 18) The monster species that spawned more often: golden patch (freq bonus 6) The monster species that spawned more often: giant mummy (freq bonus 12) The monster species that spawned more often: water archer (freq bonus 16) The monster species that spawned more often: ent (freq bonus 12) The monster species that spawned more often: azure warp patch (freq bonus 5) The monster species that spawned more often: chuunin (freq bonus 12) The monster species that spawned more often: air hound (freq bonus 24) The monster species that spawned more often: tree lurker (freq bonus 4) The monster species that spawned more often: antimatter vortex (freq bonus 5) The monster species that spawned more often: chemical nymph (freq bonus 3) The monster species that spawned more often: mean mold (freq bonus 8) The monster species that spawned more often: bad witch (freq bonus 12) The monster species that spawned more often: thorn patch (freq bonus 6) The monster species that never randomly spawned: undead saiyan The monster species that never randomly spawned: rock eater The monster species that never randomly spawned: elemental lich The monster species that never randomly spawned: T-hawk The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: dark gray warp fungus The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: splashwater vortex The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: white growth The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 19) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 13) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 78) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 14) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 13) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 9) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 17) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 78) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 14) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 12) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 1) Next attribute increase check would have come at turn 735 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...