billy2, lawful male human Electric Mage ------.---- |.........| d.........| |@........| ...$......| |...r.....| ----------- [Billy2 the Charger] St6 Dx13 Co10 In18 Wi9 Ch9 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 82% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 81% Ring drop chance was reduced to 60% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13026 Monster spawn increase reached its maximum at turn 136736 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 388113 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: flame punisher (freq bonus 20) The monster species that spawned more often: adult psychic dragon (freq bonus 3) The monster species that spawned more often: black horse (freq bonus 8) The monster species that spawned more often: glare mushroom (freq bonus 3) The monster species that spawned more often: Toxic Kop (freq bonus 16) The monster species that spawned more often: spore force patch (freq bonus 3) The monster species that spawned more often: lavender growth (freq bonus 15) The monster species that spawned more often: Gas Kop (freq bonus 6) The monster species that spawned more often: undead healer (freq bonus 7) The monster species that spawned more often: Shelob (freq bonus 6) The monster species that spawned more often: Howl the Wizard (freq bonus 5) The monster species that spawned more often: green ogre (freq bonus 5) The monster species that spawned more often: weeping archangel (freq bonus 12) The monster species that spawned more often: chocobo (freq bonus 4) The monster species that spawned more often: blink stalk (freq bonus 8) The monster species that spawned more often: General Zaroff (freq bonus 8) The monster species that spawned more often: cutterfish (freq bonus 10) The monster species that spawned more often: Marian's sneaker (freq bonus 8) The monster species that spawned more often: hairy growth (freq bonus 6) The monster species that spawned more often: romulanian soldier (freq bonus 3) The monster species that never randomly spawned: heal slime The monster species that never randomly spawned: ogre troll The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: mobgoblin The monster species that never randomly spawned: elf The monster species that never randomly spawned: heart of wolverine The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: undead eye The monster species that never randomly spawned: chickatrice The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 10) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 51) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 12) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 4) Next attribute increase check would have come at turn 104 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (393) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...