billy2, lawful male human Electric Mage -- ------ -- |...@......| |..d.....r.| +...!......| ------------ [Billy2 the Charger] St12 Dx13 Co12 In12 Wi5 Ch9 EleHumMalLaw Dlvl:1 $4 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 121 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 71% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45550 Monster spawn increase reached its maximum at turn 125500 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1122672 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 6) The monster species that spawned more often: Carola (freq bonus 8) The monster species that spawned more often: will o' the wisp (freq bonus 4) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 12) The monster species that spawned more often: dull fungus (freq bonus 6) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 2) The monster species that spawned more often: glare warp patch (freq bonus 12) The monster species that spawned more often: adult black dragon (freq bonus 8) The monster species that spawned more often: bat (freq bonus 4) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 6) The monster species that spawned more often: sizzle naga (freq bonus 14) The monster species that spawned more often: energy warp fungus (freq bonus 4) The monster species that spawned more often: orc sorceror (freq bonus 3) The monster species that spawned more often: nasty growth (freq bonus 10) The monster species that spawned more often: giant rotting toad (freq bonus 8) The monster species that spawned more often: great unclean one (freq bonus 3) The monster species that spawned more often: neekerbreeker (freq bonus 5) The monster species that spawned more often: old water dragon (freq bonus 4) The monster species that spawned more often: spore growth (freq bonus 10) The monster species that spawned more often: sexy woman (freq bonus 6) The monster species that never randomly spawned: General Zaroff The monster species that never randomly spawned: huge panther The monster species that never randomly spawned: zouthy The monster species that never randomly spawned: troll king The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: novice rogue The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: blood imp The monster species that never randomly spawned: springy The monster species that never randomly spawned: kingdra The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 166) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 15) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 32) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 20) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 20) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 3) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 18) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 77) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 63) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 2) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...