billy2, lawful male human Electric Mage ----- |...| |...| |@..| .d..| |...| ----- [Billy2 the Charger] St8 Dx11 Co7 In18 Wi6 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 72% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 22% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15652 Monster spawn increase reached its maximum at turn 48546 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 434594 The monster class that cannot be genocided was worm The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: goblin cop (freq bonus 12) The monster species that spawned more often: null force fungus (freq bonus 24) The monster species that spawned more often: disorder (freq bonus 4) The monster species that spawned more often: autoghost (freq bonus 6) The monster species that spawned more often: yellow icky thing (freq bonus 3) The monster species that spawned more often: humongous giant (freq bonus 6) The monster species that spawned more often: poison wolf (freq bonus 12) The monster species that spawned more often: petty roast culf (freq bonus 6) The monster species that spawned more often: orange beetle (freq bonus 6) The monster species that spawned more often: sewer rat (freq bonus 18) The monster species that spawned more often: tin hen (freq bonus 3) The monster species that spawned more often: mantichris (freq bonus 8) The monster species that spawned more often: albino force fungus (freq bonus 6) The monster species that spawned more often: neolithic turret (freq bonus 6) The monster species that spawned more often: pukelman (freq bonus 6) The monster species that spawned more often: great wyrm of many colors (freq bonus 16) The monster species that spawned more often: dracolich (freq bonus 4) The monster species that spawned more often: mean fungus (freq bonus 6) The monster species that spawned more often: snore growth (freq bonus 2) The monster species that spawned more often: unmagic fish (freq bonus 4) The monster species that never randomly spawned: hairy force fungus The monster species that never randomly spawned: Lamashtu The monster species that never randomly spawned: mob orc The monster species that never randomly spawned: lunatic The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: autocube The monster species that never randomly spawned: alien flower The monster species that never randomly spawned: reddish colony The monster species that never randomly spawned: visor warg The monster species that never randomly spawned: porter xorn permamimic The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 5) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 36) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 17) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 19) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 5) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 17) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 16) Next attribute increase check would have come at turn 545 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (1089) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...