billy2, lawful male human Cook ------ |..<.+ # |}...| , |..... |....| |.d@}| ------ [Billy2 the one who forgot the salt] St17 Dx25 Co14 In12 Wi8 Ch11 CooHumMalLaw Dlvl:1 $0 HP4(11) Pw4(4) AC-1 Exp1 T12 Leg Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Cook. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. KAABLAMM!!! You triggered a land mine! [-4 -> 7] You fall into a pit! [-3 -> 4] You are still in a pit. (6x) You crawl to the edge of the pit. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 296 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 228 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 72% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31594 Monster spawn increase reached its maximum at turn 80984 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 494224 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: Patricia's combat boot (freq bonus 3) The monster species that spawned more often: bear trove (freq bonus 3) The monster species that spawned more often: lava wall (freq bonus 3) The monster species that spawned more often: confusion trove (freq bonus 12) The monster species that spawned more often: high patch (freq bonus 10) The monster species that spawned more often: Pinocchio (freq bonus 2) The monster species that spawned more often: killertrice (freq bonus 2) The monster species that spawned more often: dour rat (freq bonus 4) The monster species that spawned more often: undead permamimic (freq bonus 4) The monster species that spawned more often: vampire gnome (freq bonus 12) The monster species that spawned more often: orc chieftain (freq bonus 12) The monster species that spawned more often: blister force patch (freq bonus 4) The monster species that spawned more often: blue-red mold (freq bonus 8) The monster species that spawned more often: crowned queen bee (freq bonus 2) The monster species that spawned more often: camouflaged watcher (freq bonus 3) The monster species that spawned more often: feanorian (freq bonus 6) The monster species that spawned more often: sadistic prostitute (freq bonus 2) The monster species that spawned more often: otaku (freq bonus 5) The monster species that spawned more often: Octarine Dragon (freq bonus 12) The monster species that spawned more often: samurai (freq bonus 7) The monster species that never randomly spawned: roe deer The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: forest ogre The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: ogre ego lord The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: Gross Santana The monster species that never randomly spawned: livingstone The monster species that never randomly spawned: fire muzzle The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 12) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 4) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 2) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 67) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 3) Next attribute increase check would have come at turn 163 Strength training was -1 Dexterity training was -3 Wisdom training was -1 Constitution training was 1 You were fire resistant You had wounded legs (94) You had 1489 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds You could not have safely prayed (1121) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Cook...