billy2, lawful male human Electric Mage -+------ |..$...+ |...!.?| |d...%.| |@.....| -------- [Billy2 the Charger] St4 Dx8 Co10 In8 Wi4 Ch3 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 468 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9419 Monster spawn increase reached its maximum at turn 22033 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 225918 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: rub monster (freq bonus 3) The monster species that spawned more often: sniper (freq bonus 16) The monster species that spawned more often: undead politician (freq bonus 5) The monster species that spawned more often: annihilator (freq bonus 5) The monster species that spawned more often: sepia force patch (freq bonus 20) The monster species that spawned more often: lava mage (freq bonus 12) The monster species that spawned more often: glowing force fungus (freq bonus 10) The monster species that spawned more often: pearl unicorn (freq bonus 6) The monster species that spawned more often: ringseeker (freq bonus 20) The monster species that spawned more often: dark ranger (freq bonus 12) The monster species that spawned more often: bumbling priest (freq bonus 14) The monster species that spawned more often: scavenger (freq bonus 4) The monster species that spawned more often: petty grunthack horror (freq bonus 12) The monster species that spawned more often: jumping tortoise (freq bonus 6) The monster species that spawned more often: Rimururu (freq bonus 40) The monster species that spawned more often: z-type (freq bonus 12) The monster species that spawned more often: brown colony (freq bonus 20) The monster species that spawned more often: blue-green force fungus (freq bonus 8) The monster species that spawned more often: blue giant (freq bonus 28) The monster species that spawned more often: atomic quantum mechanic (freq bonus 5) The monster species that spawned more often: quantum warp patch (freq bonus 18) The monster species that never randomly spawned: acidic cytoplasm The monster species that never randomly spawned: undead ordinator The monster species that never randomly spawned: Simone's thick hugging boot The monster species that never randomly spawned: disgusting mold The monster species that never randomly spawned: troll The monster species that never randomly spawned: cerulean mushroom The monster species that never randomly spawned: Amy BSOD The monster species that never randomly spawned: Kasidori The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: knapsack sheep The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 306) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 9) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 95) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 17) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 8) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 38) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 13) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 2) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...