billy2, lawful male human Electric Mage -----.----- --- |.............| |.............| |..@..........| |..d........... --------------- [Billy2 the Charger] St11 Dx15 Co13 In15 Wi7 Ch7 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 72% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 72% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11171 Monster spawn increase reached its maximum at turn 41801 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 330090 The monster class that cannot be genocided was mummy The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: pink spore (freq bonus 16) The monster species that spawned more often: poison devil (freq bonus 4) The monster species that spawned more often: tear stalk (freq bonus 8) The monster species that spawned more often: red condor (freq bonus 5) The monster species that spawned more often: weak crow (freq bonus 4) The monster species that spawned more often: baby platinum dragon (freq bonus 12) The monster species that spawned more often: decomposer (freq bonus 5) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 14) The monster species that spawned more often: Alida (freq bonus 16) The monster species that spawned more often: arena rubber (freq bonus 12) The monster species that spawned more often: armored bundle girl (freq bonus 6) The monster species that spawned more often: animayion statue (freq bonus 5) The monster species that spawned more often: flying rogue (freq bonus 5) The monster species that spawned more often: zombified dog (freq bonus 3) The monster species that spawned more often: red force fungus (freq bonus 12) The monster species that spawned more often: orc mummy (freq bonus 16) The monster species that spawned more often: bad mushroom (freq bonus 3) The monster species that spawned more often: white wraith (freq bonus 4) The monster species that spawned more often: brown beetle (freq bonus 4) The monster species that spawned more often: gold dragon worm (freq bonus 18) The monster species that never randomly spawned: grove guardian The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: white stalk The monster species that never randomly spawned: violet colony The monster species that never randomly spawned: rhaumbusun The monster species that never randomly spawned: silver mouse The monster species that never randomly spawned: hell idiot The monster species that never randomly spawned: secluded warp patch The monster species that never randomly spawned: bad growth The monster species that never randomly spawned: The Greater Hell-Lichen The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 12) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 20) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 39) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 37) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 2) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 17) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 11) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 15) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 2) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 3) Next attribute increase check would have come at turn 702 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...