billy2, lawful male human Electric Mage -------------- |.=..........| ...$`....<...| |..F*....@d... -------------- [Billy2 the Charger] St11 Dx13 Co18 In23 Wi3 Ch5 EleHumMalLaw Dlvl:1 $2 HP17(17) Pw17(17) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 11% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 96% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14087 Monster spawn increase reached its maximum at turn 41347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 243936 The monster class that cannot be genocided was ogre The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: white growth (freq bonus 3) The monster species that spawned more often: rock mole (freq bonus 6) The monster species that spawned more often: mist troll (freq bonus 4) The monster species that spawned more often: Miss Being Moose (freq bonus 16) The monster species that spawned more often: ŠÂ/Ðò*È«¿Qg (freq bonus 3) The monster species that spawned more often: inertia warp fungus (freq bonus 5) The monster species that spawned more often: noxious colony (freq bonus 4) The monster species that spawned more often: theme ape (freq bonus 6) The monster species that spawned more often: gravity patch (freq bonus 24) The monster species that spawned more often: bramble stalk (freq bonus 18) The monster species that spawned more often: COM2COM (freq bonus 8) The monster species that spawned more often: dreadlord (freq bonus 4) The monster species that spawned more often: pellet warrior (freq bonus 12) The monster species that spawned more often: glare mushroom (freq bonus 16) The monster species that spawned more often: scaly horror (freq bonus 10) The monster species that spawned more often: baby metroid (freq bonus 6) The monster species that spawned more often: hill giant (freq bonus 6) The monster species that spawned more often: fire drake (freq bonus 12) The monster species that spawned more often: Old Man Willow (freq bonus 10) The monster species that spawned more often: unknown grue (freq bonus 8) The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: ultraviolet laser The monster species that never randomly spawned: endlessly long roper The monster species that never randomly spawned: High-elf The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: grotesque gremlin The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: unreal mushroom The monster species that never randomly spawned: lightscreen metroid The monster species that never randomly spawned: frost charger The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 45) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 300) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 28) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 11) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 106) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 90) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: training trap (freq bonus 10) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...