billy2, lawful male human Electric Mage ------ |....| -...@. |......d.| |... ----- |. - [Billy2 the Charger] St9 Dx5 Co13 In9 Wi8 Ch3 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 10% chance Book drop chance was reduced to 91% Ring drop chance was reduced to 78% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43508 Monster spawn increase reached its maximum at turn 83788 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257633 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: Douglas Adams (freq bonus 14) The monster species that spawned more often: Al Capone (freq bonus 8) The monster species that spawned more often: wartortle (freq bonus 8) The monster species that spawned more often: stone clan (freq bonus 8) The monster species that spawned more often: graveler (freq bonus 6) The monster species that spawned more often: Wilhelm (freq bonus 8) The monster species that spawned more often: xorn wizard (freq bonus 3) The monster species that spawned more often: quantum penetrator (freq bonus 4) The monster species that spawned more often: barbazu (freq bonus 16) The monster species that spawned more often: Xinivrae (freq bonus 6) The monster species that spawned more often: green centipede (freq bonus 4) The monster species that spawned more often: hairy spore (freq bonus 16) The monster species that spawned more often: karmic stalk (freq bonus 6) The monster species that spawned more often: suspicious vortex (freq bonus 8) The monster species that spawned more often: dark maggot (freq bonus 4) The monster species that spawned more often: decayed warp patch (freq bonus 4) The monster species that spawned more often: permacloaker (freq bonus 6) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 10) The monster species that spawned more often: gray yeek (freq bonus 8) The monster species that spawned more often: nastystone sniper (freq bonus 6) The monster species that never randomly spawned: highly explosive bomb The monster species that never randomly spawned: koffing The monster species that never randomly spawned: muk The monster species that never randomly spawned: greedy nymph The monster species that never randomly spawned: purple draconian The monster species that never randomly spawned: wood nymph The monster species that never randomly spawned: crimson fungus The monster species that never randomly spawned: jumping fire eel The monster species that never randomly spawned: fatal attraction turret The monster species that never randomly spawned: dwarf mummy The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 38) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 12) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 5) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 83) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 43) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1) Next attribute increase check would have come at turn 2086 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (994) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...