billy2, lawful male human Electric Mage ------- |d....| ..@.... ......| |.....| ------ |.....| ------- [Billy2 the Charger] St12 Dx14 Co11 In15 Wi5 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 99% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49174 Monster spawn increase reached its maximum at turn 81643 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2754024 The monster class that cannot be genocided was imp or minor demon Today, this monster class was always generated invisible: angelic being The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: white centipede (freq bonus 8) The monster species that spawned more often: golem (freq bonus 24) The monster species that spawned more often: bouncing mine (freq bonus 6) The monster species that spawned more often: ten of diamonds (freq bonus 7) The monster species that spawned more often: pit archer (freq bonus 4) The monster species that spawned more often: crater mushroom (freq bonus 7) The monster species that spawned more often: giant white ant (freq bonus 10) The monster species that spawned more often: azure growth (freq bonus 4) The monster species that spawned more often: blank force patch (freq bonus 5) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 6) The monster species that spawned more often: two of diamonds (freq bonus 10) The monster species that spawned more often: bright white warp fungus (freq bonus 7) The monster species that spawned more often: Caro (freq bonus 6) The monster species that spawned more often: plasma elemental (freq bonus 6) The monster species that spawned more often: wimp (freq bonus 24) The monster species that spawned more often: threshold colony (freq bonus 20) The monster species that spawned more often: weapon cube (freq bonus 12) The monster species that spawned more often: scorching archer (freq bonus 16) The monster species that spawned more often: hidden lizard (freq bonus 12) The monster species that spawned more often: cyan laser (freq bonus 10) The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: moldy warp patch The monster species that never randomly spawned: aetheroi The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: bright violet colony The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: two-headed ogre The monster species that never randomly spawned: sabre-toothed cat The monster species that never randomly spawned: cyan mushroom The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 26) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 25) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 38) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 14) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 5) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Next attribute increase check would have come at turn 139 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (524) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...