billy2, lawful male human Electric Mage -.--+- |:...| d....| |@...| ------ [Billy2 the Charger] St3 Dx9 Co8 In15 Wi5 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Book drop chance was reduced to 93% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29978 Monster spawn increase reached its maximum at turn 70971 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1402275 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: droven turret (freq bonus 8) The monster species that spawned more often: mana force patch (freq bonus 4) The monster species that spawned more often: gray sniper (freq bonus 5) The monster species that spawned more often: haunted teapot (freq bonus 8) The monster species that spawned more often: steel knight (freq bonus 5) The monster species that spawned more often: blue beetle (freq bonus 10) The monster species that spawned more often: duam xnaht agent (freq bonus 4) The monster species that spawned more often: daat sephirah (freq bonus 4) The monster species that spawned more often: troll priest (freq bonus 9) The monster species that spawned more often: disenchanter colony (freq bonus 3) The monster species that spawned more often: supreme orc warlord (freq bonus 6) The monster species that spawned more often: magic disintegrator (freq bonus 3) The monster species that spawned more often: psychotherapeut (freq bonus 4) The monster species that spawned more often: porter wight (freq bonus 6) The monster species that spawned more often: spikefist (freq bonus 6) The monster species that spawned more often: middle ufo part (freq bonus 3) The monster species that spawned more often: really dangerous patch (freq bonus 3) The monster species that spawned more often: full-elf ranger (freq bonus 3) The monster species that spawned more often: karate sister (freq bonus 8) The monster species that spawned more often: epidote warp fungus (freq bonus 8) The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: fastitocalon The monster species that never randomly spawned: ultra cockroach The monster species that never randomly spawned: nether eye The monster species that never randomly spawned: static blob The monster species that never randomly spawned: tai chi girl The monster species that never randomly spawned: haunted spirit The monster species that never randomly spawned: draugr zombie The monster species that never randomly spawned: eel golem The monster species that never randomly spawned: fetish The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 9) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 25) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 372) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 3) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 18) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 8) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 5) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 1) Next attribute increase check would have come at turn 633 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (365) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...