billy2, lawful male human Electric Mage --.----- |.....%| |......| |...r..| |...@..| |....d.| -------- [Billy2 the Charger] St9 Dx11 Co11 In15 Wi5 Ch4 EleHumMalLaw Dlvl:1 $1 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # What do you want to drink? [d or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 89% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24718 Monster spawn increase reached its maximum at turn 47451 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 169631 The monster class that cannot be genocided was troll The monster class that was spawned more often: rodent (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: electro skeleton (freq bonus 4) The monster species that spawned more often: gray force ooze (freq bonus 3) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 4) The monster species that spawned more often: mind growth (freq bonus 3) The monster species that spawned more often: ruby golem (freq bonus 14) The monster species that spawned more often: hell knight (freq bonus 6) The monster species that spawned more often: ebony grue (freq bonus 5) The monster species that spawned more often: elder thing (freq bonus 6) The monster species that spawned more often: horror fish (freq bonus 14) The monster species that spawned more often: quantum colony (freq bonus 3) The monster species that spawned more often: fire drake (freq bonus 24) The monster species that spawned more often: hallu trove (freq bonus 2) The monster species that spawned more often: mirkwood orc (freq bonus 6) The monster species that spawned more often: samurai (freq bonus 2) The monster species that spawned more often: Kaonashi (freq bonus 24) The monster species that spawned more often: crater warp patch (freq bonus 10) The monster species that spawned more often: werewolf (freq bonus 10) The monster species that spawned more often: controller (freq bonus 4) The monster species that spawned more often: High Elvenking (freq bonus 6) The monster species that spawned more often: dopplezon (freq bonus 3) The monster species that never randomly spawned: dark fungus The monster species that never randomly spawned: giant penguin The monster species that never randomly spawned: nazi mad scientist The monster species that never randomly spawned: young adult yellow dragon The monster species that never randomly spawned: Á4 ‘‰ÁŒGY 2ÍJ The monster species that never randomly spawned: Grigori The monster species that never randomly spawned: illithid The monster species that never randomly spawned: chaos servant The monster species that never randomly spawned: giant silver frog The monster species that never randomly spawned: orange icky thing The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 140) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 17) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 19) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 27) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 9) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 5) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 3) Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (423) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...