billy2, lawful male human Electric Mage --- --- |@....| |rd..$| |...... ------- [Billy2 the Charger] St9 Dx14 Co8 In7 Wi9 Ch18 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 81% Potion drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 116795 Monster spawn increase reached its maximum at turn 151798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 183721 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: void wasp (freq bonus 20) The monster species that spawned more often: minocentaur (freq bonus 14) The monster species that spawned more often: crater warp fungus (freq bonus 6) The monster species that spawned more often: novel warp patch (freq bonus 8) The monster species that spawned more often: absent force patch (freq bonus 6) The monster species that spawned more often: flying cockatrice (freq bonus 20) The monster species that spawned more often: nasty warp fungus (freq bonus 8) The monster species that spawned more often: silver hulk (freq bonus 6) The monster species that spawned more often: hunger turret (freq bonus 5) The monster species that spawned more often: furious growth (freq bonus 12) The monster species that spawned more often: six of clubs (freq bonus 4) The monster species that spawned more often: stygian harlot (freq bonus 5) The monster species that spawned more often: Belial (freq bonus 8) The monster species that spawned more often: big amulet trove (freq bonus 10) The monster species that spawned more often: japanese mandrake (freq bonus 6) The monster species that spawned more often: nishikiori (freq bonus 4) The monster species that spawned more often: venom patch (freq bonus 13) The monster species that spawned more often: petty unhandled exception (freq bonus 8) The monster species that spawned more often: warty warp fungus (freq bonus 16) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 5) The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: bloodthirsty soul The monster species that never randomly spawned: black soul The monster species that never randomly spawned: freemason prior The monster species that never randomly spawned: pile of discolored coins The monster species that never randomly spawned: mumbling cloud The monster species that never randomly spawned: Unveiled Grigori The monster species that never randomly spawned: mean-looking mercenary The monster species that never randomly spawned: Amelje The monster species that never randomly spawned: athena giant The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 4) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 4) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 18) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 3) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 10) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 10) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 3) Next attribute increase check would have come at turn 1917 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...