billy2, lawful male human Electric Mage ----------.- - |............| |.....d....$.| #..@.......| |............| -------------- [Billy2 the Charger] St9 Dx17 Co8 In10 Wi8 Ch11 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 132 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 94% Potion drop chance was reduced to 60% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36855 Monster spawn increase reached its maximum at turn 63884 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 249365 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: sadistic girl (freq bonus 3) The monster species that spawned more often: =¾ßè&y (freq bonus 4) The monster species that spawned more often: baby shimmering dragon (freq bonus 4) The monster species that spawned more often: nondescript force fungus (freq bonus 8) The monster species that spawned more often: chiller trove (freq bonus 8) The monster species that spawned more often: darkwood spider (freq bonus 4) The monster species that spawned more often: clay fungus (freq bonus 3) The monster species that spawned more often: eel-lizard (freq bonus 4) The monster species that spawned more often: poisoner (freq bonus 2) The monster species that spawned more often: transformer (freq bonus 12) The monster species that spawned more often: blade back (freq bonus 6) The monster species that spawned more often: pseudo elf thief (freq bonus 8) The monster species that spawned more often: black harpy (freq bonus 10) The monster species that spawned more often: death eel (freq bonus 2) The monster species that spawned more often: bhut (freq bonus 8) The monster species that spawned more often: dancing king (freq bonus 6) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 6) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 3) The monster species that spawned more often: dervish (freq bonus 9) The monster species that spawned more often: coal miner (freq bonus 3) The monster species that never randomly spawned: rhydon The monster species that never randomly spawned: undead bully The monster species that never randomly spawned: lethe colony The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: null stalk The monster species that never randomly spawned: unaligned priest The monster species that never randomly spawned: archpriest The monster species that never randomly spawned: venom vortex The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: lichen lich The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 111) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 17) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Next attribute increase check would have come at turn 1167 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (389) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...