billy2, lawful male human Electric Mage - --- |..@| |$d.. |...| |Z..| ----- [Billy2 the Charger] St5 Dx9 Co14 In22 Wi4 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 222 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 21 Spellbook identification only worked 2 times out of 9 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 61% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 49% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53060 Monster spawn increase reached its maximum at turn 100720 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 76626 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: white beetle (freq bonus 3) The monster species that spawned more often: air grue (freq bonus 2) The monster species that spawned more often: inficated one (freq bonus 8) The monster species that spawned more often: eldrak (freq bonus 5) The monster species that spawned more often: betrayed maia (freq bonus 2) The monster species that spawned more often: gnashing mumak (freq bonus 40) The monster species that spawned more often: anime woman (freq bonus 8) The monster species that spawned more often: yellow jacket (freq bonus 6) The monster species that spawned more often: cortex (freq bonus 3) The monster species that spawned more often: wolfhound of flora (freq bonus 4) The monster species that spawned more often: troglodyte henchman (freq bonus 3) The monster species that spawned more often: inadvertent troll (freq bonus 6) The monster species that spawned more often: giant ship rat (freq bonus 5) The monster species that spawned more often: light blue icky thing (freq bonus 14) The monster species that spawned more often: Fahrtum (freq bonus 6) The monster species that spawned more often: animated prostitute shoe (freq bonus 4) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 12) The monster species that spawned more often: Michael Yamada (freq bonus 10) The monster species that spawned more often: electric giant (freq bonus 6) The monster species that spawned more often: blue sentai (freq bonus 4) The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: persian The monster species that never randomly spawned: elona lady The monster species that never randomly spawned: flux slime The monster species that never randomly spawned: roomba The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: undead lichen The monster species that never randomly spawned: the ultimate tank The monster species that never randomly spawned: spirit baboon The monster species that never randomly spawned: big food trove The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 4) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 19) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 20) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 16) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 5) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 73) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 13) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 2) Next attribute increase check would have come at turn 768 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...