billy2, lawful male human Electric Mage ----- +... |...| |.(.. |..d| |.@.| ----- [Billy2 the Charger] St12 Dx11 Co7 In15 Wi5 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 143 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 92% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37865 Monster spawn increase reached its maximum at turn 62895 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 134368 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: nasty patch (freq bonus 8) The monster species that spawned more often: porter styx vortex (freq bonus 4) The monster species that spawned more often: cape buffalo (freq bonus 20) The monster species that spawned more often: novice ranger (freq bonus 10) The monster species that spawned more often: shifting sand wall (freq bonus 6) The monster species that spawned more often: bronze dragon worm (freq bonus 6) The monster species that spawned more often: wolf chieftain (freq bonus 8) The monster species that spawned more often: fungoid mold (freq bonus 5) The monster species that spawned more often: domestic naga hatchling (freq bonus 14) The monster species that spawned more often: hard boiled eggman (freq bonus 4) The monster species that spawned more often: brown fungus (freq bonus 10) The monster species that spawned more often: blister fungus (freq bonus 14) The monster species that spawned more often: chief monkey (freq bonus 8) The monster species that spawned more often: speed photon (freq bonus 5) The monster species that spawned more often: estrellarina (freq bonus 14) The monster species that spawned more often: water spirit (freq bonus 20) The monster species that spawned more often: jedi (freq bonus 6) The monster species that spawned more often: redguard (freq bonus 12) The monster species that spawned more often: lava mushroom (freq bonus 32) The monster species that spawned more often: lucky trove (freq bonus 8) The monster species that never randomly spawned: water ghost The monster species that never randomly spawned: Haughtiness The monster species that never randomly spawned: real devilfish The monster species that never randomly spawned: serpent man The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: rhino king The monster species that never randomly spawned: orc mage The monster species that never randomly spawned: eyewing The monster species that never randomly spawned: animated golden statue The monster species that never randomly spawned: occasionally blinking eye The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 115) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 25) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 12) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 12) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 13) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 3) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 4) Next attribute increase check would have come at turn 1135 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (443) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...