billy2, lawful male human Electric Mage ----.- |..... |...@| |...d. |....| ------ [Billy2 the Charger] St7 Dx12 Co11 In24 Wi7 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43615 Monster spawn increase reached its maximum at turn 85739 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 435232 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: swamp fern (freq bonus 4) The monster species that spawned more often: floating spirit (freq bonus 12) The monster species that spawned more often: hobbit lord (freq bonus 3) The monster species that spawned more often: porter deactivator vortex (freq bonus 8) The monster species that spawned more often: priestess (freq bonus 10) The monster species that spawned more often: solar creeper (freq bonus 6) The monster species that spawned more often: force leprechaun (freq bonus 5) The monster species that spawned more often: Pete (freq bonus 3) The monster species that spawned more often: many-eyed moss (freq bonus 4) The monster species that spawned more often: annoying cat (freq bonus 5) The monster species that spawned more often: toxic grue (freq bonus 4) The monster species that spawned more often: shark (freq bonus 3) The monster species that spawned more often: real nether lich (freq bonus 4) The monster species that spawned more often: stone trove (freq bonus 6) The monster species that spawned more often: metroid (freq bonus 4) The monster species that spawned more often: coral draconian (freq bonus 24) The monster species that spawned more often: glowing eye (freq bonus 15) The monster species that spawned more often: orange patch (freq bonus 3) The monster species that spawned more often: gun lich (freq bonus 5) The monster species that spawned more often: nexus quylthulg (freq bonus 3) The monster species that never randomly spawned: gorgon fly The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: Kristin's lacquered noble sandal The monster species that never randomly spawned: song book mimic The monster species that never randomly spawned: brain eater The monster species that never randomly spawned: inertia warp patch The monster species that never randomly spawned: athena basher The monster species that never randomly spawned: Juen's wedge sandal The monster species that never randomly spawned: grey mushroom patch The monster species that never randomly spawned: pale warp patch The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 46) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 16) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 52) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 4) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 4) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 37) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: alarm (freq bonus 12) Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...