billy2, lawful male human Electric Mage ----- |<}}| |@d.| ...}| ----- [Billy2 the Charger] St5 Dx8 Co6 In12 Wi14 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 767 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42095 Monster spawn increase reached its maximum at turn 115815 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 251706 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: medium (freq bonus 12) The monster species that spawned more often: charcoal spore (freq bonus 8) The monster species that spawned more often: watercaul (freq bonus 9) The monster species that spawned more often: velociraptor (freq bonus 4) The monster species that spawned more often: dark stalk (freq bonus 12) The monster species that spawned more often: blizzard giant (freq bonus 6) The monster species that spawned more often: analgesic spore (freq bonus 14) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 4) The monster species that spawned more often: quantum growth (freq bonus 10) The monster species that spawned more often: Digging Mage (freq bonus 24) The monster species that spawned more often: master mystic (freq bonus 10) The monster species that spawned more often: dilational black hole (freq bonus 4) The monster species that spawned more often: terrible jermlaine (freq bonus 4) The monster species that spawned more often: baals minion (freq bonus 12) The monster species that spawned more often: hesed sephirah (freq bonus 4) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 5) The monster species that spawned more often: aroma lady (freq bonus 4) The monster species that spawned more often: red jack (freq bonus 16) The monster species that spawned more often: Keystone Detective (freq bonus 6) The monster species that spawned more often: irresistible spore (freq bonus 12) The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: stygian harlot The monster species that never randomly spawned: super trapdoor spider The monster species that never randomly spawned: grave digger The monster species that never randomly spawned: azure mushroom The monster species that never randomly spawned: maid The monster species that never randomly spawned: sapusaur The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: jealousy The monster class that more likely to generate with musable stuff: cat or other feline The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 18) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 64) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 14) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 11) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 5) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 2) Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...