billy2, lawful male human Electric Mage ----- |... |...| |..@d ----- [Billy2 the Charger] St8 Dx9 Co14 In12 Wi7 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 93% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63340 Monster spawn increase reached its maximum at turn 108160 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 561932 The monster class that cannot be genocided was dragon The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: azure force patch (freq bonus 6) The monster species that spawned more often: yellow icky thing (freq bonus 10) The monster species that spawned more often: charming scratcher (freq bonus 3) The monster species that spawned more often: Dreaming Kop (freq bonus 14) The monster species that spawned more often: sucker colony (freq bonus 4) The monster species that spawned more often: animated hugging boot (freq bonus 3) The monster species that spawned more often: gigantic newt (freq bonus 4) The monster species that spawned more often: ghostly lich (freq bonus 2) The monster species that spawned more often: hungry warp patch (freq bonus 5) The monster species that spawned more often: gevurah sephirah (freq bonus 4) The monster species that spawned more often: uberwumpus (freq bonus 2) The monster species that spawned more often: gazer nupperibo (freq bonus 4) The monster species that spawned more often: moon clan (freq bonus 3) The monster species that spawned more often: small locust (freq bonus 15) The monster species that spawned more often: blink warp patch (freq bonus 8) The monster species that spawned more often: gruesome troll (freq bonus 4) The monster species that spawned more often: Yasaman's lady pump (freq bonus 21) The monster species that spawned more often: eight of hearts (freq bonus 4) The monster species that spawned more often: omochi beast (freq bonus 6) The monster species that spawned more often: greener spider (freq bonus 4) The monster species that never randomly spawned: black slime The monster species that never randomly spawned: Barbara The monster species that never randomly spawned: black bear The monster species that never randomly spawned: huh The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: Nightly Kop The monster species that never randomly spawned: shadow ogre The monster species that never randomly spawned: powergas turret The monster species that never randomly spawned: haughty bitch The monster species that never randomly spawned: pile of kryptonite coins The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 19) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 12) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 12) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 7) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 5) Next attribute increase check would have come at turn 604 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...