billy2, lawful male human Electric Mage --- ----------- |.............| |...........d@| ..............| |F............| |.............| |.............| --------------- [Billy2 the Charger] St8 Dx14 Co17 In24 Wi6 Ch13 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 54% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30805 Monster spawn increase reached its maximum at turn 61429 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 452760 The monster class that cannot be genocided was gnome The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: zouthy (freq bonus 4) The monster species that spawned more often: giant tick (freq bonus 6) The monster species that spawned more often: wind fungus (freq bonus 18) The monster species that spawned more often: jelly (freq bonus 16) The monster species that spawned more often: undead binder (freq bonus 3) The monster species that spawned more often: pig (freq bonus 14) The monster species that spawned more often: corruption vortex (freq bonus 6) The monster species that spawned more often: petty elf-lord (freq bonus 8) The monster species that spawned more often: novice pretty magical girl (freq bonus 44) The monster species that spawned more often: orange ego jelly (freq bonus 10) The monster species that spawned more often: rogue horror (freq bonus 32) The monster species that spawned more often: dead fly (freq bonus 12) The monster species that spawned more often: clay fungus (freq bonus 6) The monster species that spawned more often: cerulean force fungus (freq bonus 6) The monster species that spawned more often: taliban militia (freq bonus 5) The monster species that spawned more often: pile of titanium coins (freq bonus 5) The monster species that spawned more often: Officer Lieutenant (freq bonus 6) The monster species that spawned more often: night tiger (freq bonus 33) The monster species that spawned more often: Emma (freq bonus 4) The monster species that spawned more often: rot walker (freq bonus 20) The monster species that never randomly spawned: life stealer The monster species that never randomly spawned: slow spore The monster species that never randomly spawned: green prostitute The monster species that never randomly spawned: message demon The monster species that never randomly spawned: mini rub monster The monster species that never randomly spawned: psycho mind flayer The monster species that never randomly spawned: unicorn skeleton The monster species that never randomly spawned: prick bear The monster species that never randomly spawned: large mind sucker The monster species that never randomly spawned: baby roc The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 30) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 12) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 52) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 60) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 18) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 4) Next attribute increase check would have come at turn 2278 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (294) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...