billy2, lawful male human Electric Mage ------- |d@...| |.....| ......| |.....| ------- [Billy2 the Charger] St11 Dx8 Co9 In12 Wi6 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 90% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11338 Monster spawn increase reached its maximum at turn 51291 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2486475 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: mean troll (freq bonus 22) The monster species that spawned more often: evasive atomic soldier (freq bonus 22) The monster species that spawned more often: Armed Kop Kchief (freq bonus 20) The monster species that spawned more often: malfunctioning babelfish (freq bonus 5) The monster species that spawned more often: moon rabbit (freq bonus 14) The monster species that spawned more often: wizrobe (freq bonus 6) The monster species that spawned more often: three-headed ogre (freq bonus 7) The monster species that spawned more often: hunter bee (freq bonus 5) The monster species that spawned more often: Sophie (freq bonus 12) The monster species that spawned more often: blue laser (freq bonus 6) The monster species that spawned more often: ferret (freq bonus 10) The monster species that spawned more often: proper being (freq bonus 5) The monster species that spawned more often: dancing girl (freq bonus 10) The monster species that spawned more often: okutan (freq bonus 14) The monster species that spawned more often: wererabbit (freq bonus 36) The monster species that spawned more often: abyss piercer (freq bonus 12) The monster species that spawned more often: wereboar (freq bonus 6) The monster species that spawned more often: adventurer mushroom (freq bonus 5) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 5) The monster species that spawned more often: swamp fern sprout (freq bonus 10) The monster species that never randomly spawned: petro giant The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: petty big white unicorn The monster species that never randomly spawned: baby emerald dragon The monster species that never randomly spawned: giant roc The monster species that never randomly spawned: darkest thief The monster species that never randomly spawned: hail master The monster species that never randomly spawned: ghoul The monster species that never randomly spawned: golden naga The monster species that never randomly spawned: evasive recluse spider The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 2) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 9) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 33) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 35) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 34) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 17) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 2) Next attribute increase check would have come at turn 212 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...