billy2, lawful male human Electric Mage ---------- |........- |...{$...| -...<....| |..d@..... --#--+---- [Billy2 the Charger] St7 Dx12 Co11 In19 Wi6 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 59% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27310 Monster spawn increase reached its maximum at turn 97271 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 363414 The monster class that cannot be genocided was worm The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: velociraptor (freq bonus 10) The monster species that spawned more often: genetic engineer (freq bonus 9) The monster species that spawned more often: black force patch (freq bonus 16) The monster species that spawned more often: nondescript patch (freq bonus 12) The monster species that spawned more often: volt stalk (freq bonus 5) The monster species that spawned more often: dung worm (freq bonus 7) The monster species that spawned more often: nondescript force patch (freq bonus 6) The monster species that spawned more often: fumbling monster (freq bonus 28) The monster species that spawned more often: singing happy drunk (freq bonus 22) The monster species that spawned more often: hobbit master thief (freq bonus 10) The monster species that spawned more often: platinum mold (freq bonus 5) The monster species that spawned more often: ancient pharao (freq bonus 8) The monster species that spawned more often: null mold (freq bonus 12) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 12) The monster species that spawned more often: skeleton (freq bonus 8) The monster species that spawned more often: elven centaur (freq bonus 48) The monster species that spawned more often: green devil (freq bonus 5) The monster species that spawned more often: bloodseeker (freq bonus 14) The monster species that spawned more often: rotted jelly (freq bonus 5) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 6) The monster species that never randomly spawned: Greater Solar The monster species that never randomly spawned: toilet guy The monster species that never randomly spawned: master lichen The monster species that never randomly spawned: blacker bear The monster species that never randomly spawned: stormcrow The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: ivory monk The monster species that never randomly spawned: bramble colony The monster species that never randomly spawned: living tornado The monster species that never randomly spawned: porter lethe vortex The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 29) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 13) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 5) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 5) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 3) Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...