billy2, lawful male human Electric Mage ------- |<....| |.....| |@d...| |¯....| |.....| ----+-- [Billy2 the Charger] St7 Dx5 Co10 In15 Wi5 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 106 Monsters only dropped their musable items with 75% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 88% Ring drop chance was reduced to 92% Wand drop chance was reduced to 88% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28056 Monster spawn increase reached its maximum at turn 51905 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1321010 The monster class that cannot be genocided was elemental The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: Count Urcula (freq bonus 10) The monster species that spawned more often: healing force patch (freq bonus 16) The monster species that spawned more often: old red dragon (freq bonus 64) The monster species that spawned more often: mosquito (freq bonus 6) The monster species that spawned more often: chinese woman (freq bonus 8) The monster species that spawned more often: petty black panther (freq bonus 8) The monster species that spawned more often: jungle urchin (freq bonus 10) The monster species that spawned more often: Arle Nadja (freq bonus 14) The monster species that spawned more often: concorde 6 (freq bonus 4) The monster species that spawned more often: bad vortex (freq bonus 54) The monster species that spawned more often: guard drake (freq bonus 6) The monster species that spawned more often: theme cow (freq bonus 5) The monster species that spawned more often: chaos hulk (freq bonus 8) The monster species that spawned more often: mean mushroom (freq bonus 4) The monster species that spawned more often: shrieker (freq bonus 6) The monster species that spawned more often: suketoudara (freq bonus 18) The monster species that spawned more often: undead hyper doll (freq bonus 10) The monster species that spawned more often: drow warrior (freq bonus 5) The monster species that spawned more often: big ring trove (freq bonus 20) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 16) The monster species that never randomly spawned: fourclaw The monster species that never randomly spawned: dancing guy The monster species that never randomly spawned: eternal eye The monster species that never randomly spawned: giant lizard The monster species that never randomly spawned: large centipede The monster species that never randomly spawned: T-hawk The monster species that never randomly spawned: sniper turret The monster species that never randomly spawned: gravity mold The monster species that never randomly spawned: sulfur patch The monster species that never randomly spawned: aquatic elven shaman The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 15) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 20) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 32) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 11) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 8) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 16) Next attribute increase check would have come at turn 1328 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were shock resistant You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (403) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...