billy2, lawful male human Electric Mage --------- |.......| |.......| |<......| |@......+ --------- [Billy2 the Charger] St8 Dx9 Co15 In10 Wi8 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T2 Bli Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. You are momentarily blinded by a flash of light! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 76% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 99% Potion drop chance was reduced to 94% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18917 Monster spawn increase reached its maximum at turn 47747 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3990750 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: Warder Kommissioner (freq bonus 7) The monster species that spawned more often: old orange dragon (freq bonus 6) The monster species that spawned more often: lizard man (freq bonus 6) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 9) The monster species that spawned more often: evasive homunculus (freq bonus 12) The monster species that spawned more often: big bill (freq bonus 12) The monster species that spawned more often: swamp thing (freq bonus 6) The monster species that spawned more often: death brigadier (freq bonus 10) The monster species that spawned more often: blue-red colony (freq bonus 10) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 3) The monster species that spawned more often: Nakoruru (freq bonus 4) The monster species that spawned more often: gray force ooze (freq bonus 4) The monster species that spawned more often: Mary-Sue (freq bonus 7) The monster species that spawned more often: extremely cute cat (freq bonus 7) The monster species that spawned more often: giant forest dragonfly (freq bonus 12) The monster species that spawned more often: false warp fungus (freq bonus 6) The monster species that spawned more often: mob orc (freq bonus 8) The monster species that spawned more often: death dog (freq bonus 7) The monster species that spawned more often: suketoudara (freq bonus 5) The monster species that spawned more often: empress naga (freq bonus 3) The monster species that never randomly spawned: disenchanter The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: giant boar The monster species that never randomly spawned: anthrazite mold The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: controller permamimic The monster species that never randomly spawned: bloodgill The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: green worm The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 17) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 64) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 17) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 3) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 38) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 60) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 6) Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You were blinded (12) You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...