billy2, lawful male human Electric Mage --d-- |$.@| |}}.| |..{| |...| |}..| ----- [Billy2 the Charger] St5 Dx15 Co10 In21 Wi5 Ch8 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 270 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 95% Potion drop chance was reduced to 92% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41630 Monster spawn increase reached its maximum at turn 83150 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 249145 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 16) The monster species that spawned more often: anthrazite spore (freq bonus 72) The monster species that spawned more often: Antje's sneaker (freq bonus 57) The monster species that spawned more often: ball of light (freq bonus 24) The monster species that spawned more often: Rodney's Sister (freq bonus 19) The monster species that spawned more often: Rat-Egoman (freq bonus 270) The monster species that spawned more often: Undead Kop (freq bonus 17) The monster species that spawned more often: Octarine Dragon (freq bonus 17) The monster species that spawned more often: Vilea's sister (freq bonus 19) The monster species that spawned more often: hail master (freq bonus 57) The monster species that spawned more often: great wyrm of shadow (freq bonus 21) The monster species that spawned more often: gore stalk (freq bonus 20) The monster species that spawned more often: borer beetle (freq bonus 42) The monster species that spawned more often: cursing spirit (freq bonus 34) The monster species that spawned more often: nightrunner (freq bonus 36) The monster species that spawned more often: hand druj (freq bonus 34) The monster species that spawned more often: carnivorous gel (freq bonus 44) The monster species that spawned more often: nasty spore (freq bonus 18) The monster species that spawned more often: lesser umber hulk (freq bonus 18) The monster species that spawned more often: war drake (freq bonus 19) The monster species that spawned more often: newt (freq bonus 34) The monster species that never randomly spawned: stained glass golem The monster species that never randomly spawned: bastard troll The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: flying rust monster The monster species that never randomly spawned: defiled warrior The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: real energy hound The monster species that never randomly spawned: irresistible fungus The monster species that never randomly spawned: grimer The monster species that never randomly spawned: freemason worthy advisor The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 14) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 20) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 10) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 76) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 4) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 12) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 38) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 86) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (360) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...