billy2, lawful male human Electric Mage ---------- |......d.| ......@..| |........| ......`..| |r.......| -------+-- [Billy2 the Charger] St5 Dx16 Co13 In18 Wi7 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 8 Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26125 Monster spawn increase reached its maximum at turn 61666 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 236406 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: inertia spore (freq bonus 10) The monster species that spawned more often: rothe (freq bonus 4) The monster species that spawned more often: black beetle (freq bonus 10) The monster species that spawned more often: novel warp patch (freq bonus 7) The monster species that spawned more often: greater fart elemental (freq bonus 12) The monster species that spawned more often: medium (freq bonus 3) The monster species that spawned more often: disenchanter mold (freq bonus 8) The monster species that spawned more often: money transporter (freq bonus 3) The monster species that spawned more often: noise monster (freq bonus 8) The monster species that spawned more often: mana stealer (freq bonus 9) The monster species that spawned more often: beedrill (freq bonus 14) The monster species that spawned more often: sea spirit (freq bonus 8) The monster species that spawned more often: staff permamimic (freq bonus 6) The monster species that spawned more often: bramble hulk (freq bonus 12) The monster species that spawned more often: wight (freq bonus 9) The monster species that spawned more often: black bear cub (freq bonus 6) The monster species that spawned more often: great blue wyrm (freq bonus 12) The monster species that spawned more often: tree warp patch (freq bonus 6) The monster species that spawned more often: sepia spore (freq bonus 4) The monster species that spawned more often: saber cat (freq bonus 3) The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: big turret The monster species that never randomly spawned: blood lord The monster species that never randomly spawned: very old rainbow dragon The monster species that never randomly spawned: poison elemental The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: lead golem The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: gore fungus The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 20) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 48) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 93) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 71) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 1) Next attribute increase check would have come at turn 530 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (1163) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...