billy2, lawful male human Electric Mage -------- +@d{.... |......| ...d..| -+--d--- [Billy2 the Charger] St6 Dx14 Co11 In17 Wi11 Ch6 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. What do you want to write with? [- afg or ?*] Never mind. # qyes: unknown extended command. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 601 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 89% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26292 Monster spawn increase reached its maximum at turn 96152 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 10797016 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 8) The monster species that spawned more often: debuff turret (freq bonus 3) The monster species that spawned more often: straw golem (freq bonus 3) The monster species that spawned more often: torchbearer (freq bonus 4) The monster species that spawned more often: assassin (freq bonus 10) The monster species that spawned more often: giant rotting toad (freq bonus 4) The monster species that spawned more often: Olog-hai berserker (freq bonus 4) The monster species that spawned more often: crobat (freq bonus 56) The monster species that spawned more often: tunnel queen (freq bonus 3) The monster species that spawned more often: armed snake (freq bonus 4) The monster species that spawned more often: tzee (freq bonus 6) The monster species that spawned more often: forest cattle (freq bonus 4) The monster species that spawned more often: giant pee-colored mouse (freq bonus 8) The monster species that spawned more often: blue worm mass (freq bonus 4) The monster species that spawned more often: large cat (freq bonus 6) The monster species that spawned more often: leocentaur ruler (freq bonus 10) The monster species that spawned more often: anti-vampire (freq bonus 12) The monster species that spawned more often: greener spirit (freq bonus 4) The monster species that spawned more often: real devilfish (freq bonus 6) The monster species that spawned more often: marsh clan (freq bonus 3) The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: tiamat dragon The monster species that never randomly spawned: sticky mushroom The monster species that never randomly spawned: menis The monster species that never randomly spawned: brown starlit sky The monster species that never randomly spawned: monster lizard The monster species that never randomly spawned: ramming wall The monster species that never randomly spawned: seahorse The monster species that never randomly spawned: plasma warp patch The monster species that never randomly spawned: chiller trove The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 153) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 10) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 25) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 4) Next attribute increase check would have come at turn 477 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (492) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...