billy2, lawful male human Electric Mage ----------- |.@.......| +d........| ----+------ [Billy2 the Charger] St7 Dx10 Co7 In12 Wi4 Ch5 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 11 Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31970 Monster spawn increase reached its maximum at turn 61485 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1029924 The monster class that cannot be genocided was light The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: gas turret (freq bonus 5) The monster species that spawned more often: bloodletter of Khorne (freq bonus 4) The monster species that spawned more often: shadow wolf (freq bonus 18) The monster species that spawned more often: weapon imp (freq bonus 3) The monster species that spawned more often: Miss Nicolas (freq bonus 8) The monster species that spawned more often: cold vortex (freq bonus 7) The monster species that spawned more often: silver fly (freq bonus 24) The monster species that spawned more often: brown draconian (freq bonus 18) The monster species that spawned more often: vampiric mushroom (freq bonus 8) The monster species that spawned more often: colorful warp patch (freq bonus 4) The monster species that spawned more often: energy monster (freq bonus 8) The monster species that spawned more often: mirror stalk (freq bonus 4) The monster species that spawned more often: novice priest (freq bonus 12) The monster species that spawned more often: blue firebird (freq bonus 10) The monster species that spawned more often: kobold alchemist (freq bonus 4) The monster species that spawned more often: arch-vile (freq bonus 6) The monster species that spawned more often: kappa king (freq bonus 6) The monster species that spawned more often: silver wraith (freq bonus 10) The monster species that spawned more often: stalactite piercer (freq bonus 8) The monster species that spawned more often: dnethack horror (freq bonus 4) The monster species that never randomly spawned: firewall The monster species that never randomly spawned: crunchy spore The monster species that never randomly spawned: cyclone rider The monster species that never randomly spawned: ice mold The monster species that never randomly spawned: Julietta The monster species that never randomly spawned: doom ape The monster species that never randomly spawned: bright blue warp fungus The monster species that never randomly spawned: mental girl The monster species that never randomly spawned: Sofia The monster species that never randomly spawned: goblin wizard The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 20) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 20) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 45) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 5) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 17) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) Next attribute increase check would have come at turn 2028 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (571) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...