billy2, lawful male human Electric Mage ----|-- |Z$@..| |..d..| ......| ------- [Billy2 the Charger] St4 Dx8 Co10 In14 Wi6 Ch9 EleHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Electric Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 92% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 10% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20021 Monster spawn increase reached its maximum at turn 57649 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 584408 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: animated tree (freq bonus 4) The monster species that spawned more often: holed wall (freq bonus 6) The monster species that spawned more often: eating horror (freq bonus 6) The monster species that spawned more often: lower ufo part (freq bonus 8) The monster species that spawned more often: falling turret (freq bonus 24) The monster species that spawned more often: will-o-the-wisp (freq bonus 48) The monster species that spawned more often: thunderbolt bug (freq bonus 2) The monster species that spawned more often: bilge rat (freq bonus 4) The monster species that spawned more often: infantryman (freq bonus 8) The monster species that spawned more often: desert mushroom (freq bonus 6) The monster species that spawned more often: mind force patch (freq bonus 7) The monster species that spawned more often: whipfish (freq bonus 5) The monster species that spawned more often: rat-thing (freq bonus 12) The monster species that spawned more often: mahou shoujo (freq bonus 3) The monster species that spawned more often: creepy crawler (freq bonus 12) The monster species that spawned more often: reloading turret (freq bonus 4) The monster species that spawned more often: Mother Lily (freq bonus 18) The monster species that spawned more often: novice rogue (freq bonus 10) The monster species that spawned more often: swamp wight (freq bonus 4) The monster species that spawned more often: petty boobed permamimic (freq bonus 16) The monster species that never randomly spawned: eroticity queen The monster species that never randomly spawned: pack gray wolf The monster species that never randomly spawned: dread witch The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: monkey zombie The monster species that never randomly spawned: red death The monster species that never randomly spawned: poison elemental The monster species that never randomly spawned: valley giant The monster species that never randomly spawned: evasive enemy trooper The monster species that never randomly spawned: clay spore The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 4) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 72) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 30) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 17) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 108) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 6) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye billy2 the Electric Mage...