billy2, lawful male human Mystic ---.----- ---.$.....| .........$| |.........| |.........| |..@F.....| ---.......| --------- [Billy2 the Insert rank title here] St9 Dx7 Co15 In9 Wi8 Ch10 MysHumMalLaw Dlvl:1 $0 HP13(13) Pw6(6) AC10 Exp1 T1 Brd Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Mystic. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Your movements are slowed slightly because of your load. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 61 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 93% Wand drop chance was reduced to 84% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26590 Monster spawn increase reached its maximum at turn 59880 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 398580 The monster class that cannot be genocided was xorn The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: lilac colony (freq bonus 3) The monster species that spawned more often: serpent magus (freq bonus 2) The monster species that spawned more often: old shimmering dragon (freq bonus 3) The monster species that spawned more often: giant red dragonfly (freq bonus 10) The monster species that spawned more often: island nymph (freq bonus 2) The monster species that spawned more often: petty shock ant (freq bonus 3) The monster species that spawned more often: greater balrog (freq bonus 6) The monster species that spawned more often: cave error (freq bonus 6) The monster species that spawned more often: Martin (freq bonus 10) The monster species that spawned more often: speed photon (freq bonus 12) The monster species that spawned more often: sparkling stalk (freq bonus 20) The monster species that spawned more often: gnome emperor (freq bonus 4) The monster species that spawned more often: metal eater (freq bonus 4) The monster species that spawned more often: gehenna hound (freq bonus 8) The monster species that spawned more often: two-headed troll (freq bonus 6) The monster species that spawned more often: bright violet force patch (freq bonus 4) The monster species that spawned more often: deminymph (freq bonus 12) The monster species that spawned more often: giant scorpion (freq bonus 2) The monster species that spawned more often: celtic leprechaun (freq bonus 4) The monster species that spawned more often: headless brute (freq bonus 8) The monster species that never randomly spawned: bloodthirsty soul The monster species that never randomly spawned: wobbly jelly The monster species that never randomly spawned: inertia The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: kirikiri mai The monster species that never randomly spawned: vacuum spore The monster species that never randomly spawned: tree lurker The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: light green sentai The monster species that never randomly spawned: Melvin The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 14) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 57) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 11) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 6) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You had 1500 points of nutrition remaining You could teleport You could fly You had slower digestion You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 25% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Mystic...