billy2, lawful male human Assassin ------- ---- |./........- |..........| |@@........| |..........| |..........| ------------ [Billy2 the Dark Brotherhood Initiate] St18/03 Dx14 Co7 In7 Wi4 Ch6 AssHumMalLaw Dlvl:1 $0 HP17(17) Pw4(4) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Assassin. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 98% Amulet drop chance was reduced to 73% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45002 Monster spawn increase reached its maximum at turn 93482 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 161300 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: giant silver jellyfish (freq bonus 10) The monster species that spawned more often: shard fungus (freq bonus 8) The monster species that spawned more often: warty growth (freq bonus 8) The monster species that spawned more often: incontinent nymph (freq bonus 8) The monster species that spawned more often: student assistant (freq bonus 2) The monster species that spawned more often: lethe colony (freq bonus 2) The monster species that spawned more often: selenite (freq bonus 3) The monster species that spawned more often: uvuudaum (freq bonus 9) The monster species that spawned more often: gnome guard (freq bonus 6) The monster species that spawned more often: wind growth (freq bonus 8) The monster species that spawned more often: eating horror (freq bonus 4) The monster species that spawned more often: gnome thief (freq bonus 10) The monster species that spawned more often: duton (freq bonus 12) The monster species that spawned more often: fiery lady (freq bonus 4) The monster species that spawned more often: hydra (freq bonus 4) The monster species that spawned more often: wyvern (freq bonus 3) The monster species that spawned more often: amazon (freq bonus 14) The monster species that spawned more often: young adult mercurial dragon (freq bonus 4) The monster species that spawned more often: crunchy stalk (freq bonus 12) The monster species that spawned more often: prayer book mimic (freq bonus 2) The monster species that never randomly spawned: Tilla The monster species that never randomly spawned: blood impacter The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: snore warp fungus The monster species that never randomly spawned: rabid jackal The monster species that never randomly spawned: warding turret The monster species that never randomly spawned: giant lightning bat The monster species that never randomly spawned: Alex The monster species that never randomly spawned: young golden dragon The monster species that never randomly spawned: aquatic monster The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 3) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 17) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 12) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 9) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 39) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 14) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 14) Next attribute increase check would have come at turn 689 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud You could not have safely prayed (586) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Assassin...