billy2, lawful male asgardish Gladiator -+------- |.......| |...`f¯.| |....@..| --------- [Billy2 the Velite] St17 Dx10 Co13 In9 Wi7 Ch7 GlaAsgMalLaw Dlvl:1 $0 HP16(16) Pw5(5) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 45 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 73% Wand drop chance was reduced to 57% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35735 Monster spawn increase reached its maximum at turn 73959 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 454830 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: trove (freq bonus 6) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: Vera's servant (freq bonus 16) The monster species that spawned more often: aquatic kobold (freq bonus 16) The monster species that spawned more often: dracolich (freq bonus 14) The monster species that spawned more often: gravitator (freq bonus 12) The monster species that spawned more often: The Heeled Topmodel (freq bonus 16) The monster species that spawned more often: slow mold (freq bonus 20) The monster species that spawned more often: Vilea's hugging boot (freq bonus 12) The monster species that spawned more often: silver spore (freq bonus 22) The monster species that spawned more often: farting king (freq bonus 18) The monster species that spawned more often: Countess Bathory (freq bonus 16) The monster species that spawned more often: special growth (freq bonus 16) The monster species that spawned more often: Corina's stiletto boot (freq bonus 14) The monster species that spawned more often: insane hell spawn (freq bonus 8) The monster species that spawned more often: statue golem (freq bonus 16) The monster species that spawned more often: master mindcrafter (freq bonus 9) The monster species that spawned more often: disenchanter ooze (freq bonus 18) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 8) The monster species that spawned more often: porter baluchitherium (freq bonus 14) The monster species that spawned more often: winter wolf boss (freq bonus 16) The monster species that spawned more often: chunneler (freq bonus 18) The monster species that never randomly spawned: real nether lich The monster species that never randomly spawned: spore patch The monster species that never randomly spawned: gnoph-keh The monster species that never randomly spawned: eye of the hurricane The monster species that never randomly spawned: really dangerous force fungus The monster species that never randomly spawned: petty ice nymph The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: dream fungus The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: blank force patch The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 17) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 4) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 18) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 21) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 102) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 57) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your chance to block was 35% You had 1500 points of nutrition remaining You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (348) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Gladiator...