billy2, lawful male human Flame Mage ----|-- +...... |.....| ...d@.| |.....| ------- [Billy2 the Spark] St9 Dx7 Co8 In16 Wi7 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13213 Monster spawn increase reached its maximum at turn 67223 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 494661 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: grue (freq bonus 9) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: master light wall (freq bonus 14) The monster species that spawned more often: dracolisk (freq bonus 12) The monster species that spawned more often: iron man (freq bonus 11) The monster species that spawned more often: division thief (freq bonus 12) The monster species that spawned more often: siena patch (freq bonus 11) The monster species that spawned more often: Inspector Katcher (freq bonus 26) The monster species that spawned more often: green warp fungus (freq bonus 11) The monster species that spawned more often: burning monster (freq bonus 10) The monster species that spawned more often: zebra spider (freq bonus 22) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 22) The monster species that spawned more often: group dwarf (freq bonus 30) The monster species that spawned more often: nexus quylthulg (freq bonus 12) The monster species that spawned more often: rabbit (freq bonus 38) The monster species that spawned more often: nether nymph (freq bonus 13) The monster species that spawned more often: cat mummy (freq bonus 14) The monster species that spawned more often: blue dragon (freq bonus 16) The monster species that spawned more often: passive mind flayer (freq bonus 52) The monster species that spawned more often: nautilus coxswain (freq bonus 24) The monster species that spawned more often: afflicted creature (freq bonus 10) The monster species that spawned more often: pustulent mold (freq bonus 13) The monster species that never randomly spawned: death clan The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: death quasit The monster species that never randomly spawned: ghoul The monster species that never randomly spawned: korean woman The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: warrior of the dawn The monster species that never randomly spawned: Lady Tokimi The monster species that never randomly spawned: undead fungus The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 2) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 31) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 19) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 18) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 10) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 17) Next attribute increase check would have come at turn 1138 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (452) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...