billy2, lawful male human Flame Mage ------ -----.... |........| |.....@..| |......d.| |.......@| |. ----- -- [Billy2 the Spark] St8 Dx16 Co9 In20 Wi6 Ch4 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 98% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28290 Monster spawn increase reached its maximum at turn 74623 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 454400 The monster class that cannot be genocided was ogre The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: borer beetle (freq bonus 18) The monster species that spawned more often: ogroblin (freq bonus 8) The monster species that spawned more often: epidote spore (freq bonus 8) The monster species that spawned more often: ferrous force fungus (freq bonus 8) The monster species that spawned more often: magic amazonas fish (freq bonus 6) The monster species that spawned more often: undead failed existence (freq bonus 3) The monster species that spawned more often: busy-looking merchant (freq bonus 3) The monster species that spawned more often: knapsack bull (freq bonus 6) The monster species that spawned more often: firefly (freq bonus 5) The monster species that spawned more often: female ronin (freq bonus 4) The monster species that spawned more often: siege tower (freq bonus 9) The monster species that spawned more often: sludge colony (freq bonus 6) The monster species that spawned more often: humanlike dragon (freq bonus 2) The monster species that spawned more often: Graz'zt (freq bonus 10) The monster species that spawned more often: very old mercurial dragon (freq bonus 24) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 7) The monster species that spawned more often: smirking sneak thief (freq bonus 4) The monster species that spawned more often: draugrog (freq bonus 36) The monster species that spawned more often: poison eye (freq bonus 5) The monster species that spawned more often: map permamimic (freq bonus 4) The monster species that never randomly spawned: teacher in coma The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: turtle The monster species that never randomly spawned: wind force patch The monster species that never randomly spawned: semi-novice ranger The monster species that never randomly spawned: petty wiper rubber The monster species that never randomly spawned: giant owl The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: cerulean colony The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 14) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 100) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 17) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 79) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 80) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 5) Next attribute increase check would have come at turn 1468 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...