billy2, lawful male human Flame Mage ------ `...| |....| |....| |...:| .@d..| ---+-- [Billy2 the Spark] St10 Dx13 Co11 In25 Wi7 Ch11 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 18 Book drop chance was reduced to 85% Scroll drop chance was reduced to 94% Ring drop chance was reduced to 47% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 84% Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15281 Monster spawn increase reached its maximum at turn 65363 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 241959 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: elven turret (freq bonus 5) The monster species that spawned more often: purple mushroom (freq bonus 6) The monster species that spawned more often: mithril piercer (freq bonus 24) The monster species that spawned more often: gryphon (freq bonus 12) The monster species that spawned more often: stalactite penetrator (freq bonus 4) The monster species that spawned more often: annoying leprechaun (freq bonus 3) The monster species that spawned more often: brown laser (freq bonus 4) The monster species that spawned more often: pseudodragon (freq bonus 12) The monster species that spawned more often: leadwolf (freq bonus 32) The monster species that spawned more often: hobbit bandit (freq bonus 4) The monster species that spawned more often: juju zombi (freq bonus 12) The monster species that spawned more often: gull (freq bonus 6) The monster species that spawned more often: mad scientist (freq bonus 3) The monster species that spawned more often: nightly fungus (freq bonus 6) The monster species that spawned more often: undead archeologist (freq bonus 4) The monster species that spawned more often: big bot (freq bonus 3) The monster species that spawned more often: greater giant kraken (freq bonus 7) The monster species that spawned more often: crazed goblin (freq bonus 6) The monster species that spawned more often: large mind flayer (freq bonus 11) The monster species that spawned more often: imba water elemental (freq bonus 4) The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: killer bee The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: salamander The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: Magdalena's stinking combat boot The monster species that never randomly spawned: Greta's hugging boot The monster species that never randomly spawned: invader The monster species that never randomly spawned: daughter of bedlam The monster class that more likely to generate with musable stuff: elemental The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 67) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 58) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 4) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 16) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 14) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 11) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 4) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 70) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (412) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...