billy2, lawful male human Flame Mage --------------- +.............| |.............| ..d...........| |@.|....$.....| |........------ ----.----- [Billy2 the Spark] St10 Dx10 Co6 In11 Wi6 Ch5 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 330 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 234 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20878 Monster spawn increase reached its maximum at turn 47182 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 558222 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: ice warrior (freq bonus 10) The monster species that spawned more often: translucent stalk (freq bonus 18) The monster species that spawned more often: sandstone man (freq bonus 18) The monster species that spawned more often: sadistic lady (freq bonus 7) The monster species that spawned more often: charmander (freq bonus 18) The monster species that spawned more often: green naga hatchling (freq bonus 7) The monster species that spawned more often: sea snake (freq bonus 5) The monster species that spawned more often: duergar (freq bonus 14) The monster species that spawned more often: gnoll shaman (freq bonus 14) The monster species that spawned more often: old grandpa (freq bonus 12) The monster species that spawned more often: torah sephirah (freq bonus 12) The monster species that spawned more often: reddish force fungus (freq bonus 8) The monster species that spawned more often: proper being (freq bonus 5) The monster species that spawned more often: mage eater (freq bonus 8) The monster species that spawned more often: Schrumpel (freq bonus 16) The monster species that spawned more often: petty statue gargoyle (freq bonus 10) The monster species that spawned more often: blood wing (freq bonus 5) The monster species that spawned more often: crypt lich (freq bonus 12) The monster species that spawned more often: venom lichen (freq bonus 10) The monster species that spawned more often: multitentacled eel (freq bonus 6) The monster species that never randomly spawned: ruby growth The monster species that never randomly spawned: amorphous mold The monster species that never randomly spawned: Kastortransport The monster species that never randomly spawned: gl turret The monster species that never randomly spawned: undead padawan The monster species that never randomly spawned: animayion statue The monster species that never randomly spawned: lavender stalk The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: devilish spirit The monster species that never randomly spawned: rapha The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 36) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 31) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 73) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 11) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 10) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 85) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 94) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 67) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 10) Next attribute increase check would have come at turn 853 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (203) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...