billy2, lawful male human Flame Mage -------- |...$..| |......| |....d:. |....@.| --- --+- [Billy2 the Spark] St10 Dx11 Co12 In10 Wi7 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Wand drop chance was reduced to 85% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16400 Monster spawn increase reached its maximum at turn 114680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3679175 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: purple unicorn (freq bonus 8) The monster species that spawned more often: blue-green fungus (freq bonus 18) The monster species that spawned more often: adult gray dragon (freq bonus 6) The monster species that spawned more often: Grigori (freq bonus 6) The monster species that spawned more often: Schrumpel (freq bonus 2) The monster species that spawned more often: land urchin (freq bonus 6) The monster species that spawned more often: magic mold (freq bonus 4) The monster species that spawned more often: acid mimic (freq bonus 6) The monster species that spawned more often: student on strike (freq bonus 4) The monster species that spawned more often: spider globe (freq bonus 4) The monster species that spawned more often: hobgoblin (freq bonus 10) The monster species that spawned more often: acidic stalk (freq bonus 3) The monster species that spawned more often: Consti (freq bonus 3) The monster species that spawned more often: dire lich (freq bonus 8) The monster species that spawned more often: baboon (freq bonus 3) The monster species that spawned more often: droning ufo part (freq bonus 4) The monster species that spawned more often: slimy mushroom (freq bonus 8) The monster species that spawned more often: hungry patch (freq bonus 10) The monster species that spawned more often: vampire mage (freq bonus 4) The monster species that spawned more often: spectator (freq bonus 16) The monster species that never randomly spawned: quantum growth The monster species that never randomly spawned: consul The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: Aee The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: petty large snake The monster species that never randomly spawned: blue naga The monster species that never randomly spawned: ant captain The monster species that never randomly spawned: tome of nether wrath The monster species that never randomly spawned: clay warp patch The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 8) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 2) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 18) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 15) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 3) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (219) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...