billy2, lawful male human Flame Mage | ------------ +$.._.... ..........@d | |.....k....| ------------ [Billy2 the Spark] St8 Dx6 Co13 In12 Wi5 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 268 Ring identification only worked 4 times out of 112 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 70% Amulet drop chance was reduced to 92% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 68% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77330 Monster spawn increase reached its maximum at turn 109910 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 7038546 The monster class that cannot be genocided was ghost The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: black growth (freq bonus 10) The monster species that spawned more often: lightning lizard (freq bonus 5) The monster species that spawned more often: wereeel (freq bonus 36) The monster species that spawned more often: eleven-headed hydra (freq bonus 5) The monster species that spawned more often: flying skull (freq bonus 5) The monster species that spawned more often: soft wench (freq bonus 12) The monster species that spawned more often: gnoll shaman (freq bonus 24) The monster species that spawned more often: gnoll (freq bonus 12) The monster species that spawned more often: horn springy (freq bonus 5) The monster species that spawned more often: migmatite horror (freq bonus 14) The monster species that spawned more often: flying piercer (freq bonus 5) The monster species that spawned more often: village idiot (freq bonus 12) The monster species that spawned more often: ancient gray dragon (freq bonus 7) The monster species that spawned more often: dream mold (freq bonus 9) The monster species that spawned more often: giant mole cricket (freq bonus 12) The monster species that spawned more often: bronze colossus (freq bonus 18) The monster species that spawned more often: giant tool trove (freq bonus 6) The monster species that spawned more often: clay colony (freq bonus 7) The monster species that spawned more often: frozen terror (freq bonus 12) The monster species that spawned more often: twin bee (freq bonus 14) The monster species that never randomly spawned: multi-hued dragon The monster species that never randomly spawned: windscreen eraser The monster species that never randomly spawned: big dog The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: shrub thorn The monster species that never randomly spawned: rebel ogre The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: extremely cute cat The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: great bar slayer The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 73) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 12) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 40) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 34) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 76) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 2) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 4) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 51) Next attribute increase check would have come at turn 2970 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...