billy2, lawful male human Flame Mage # # --.-- |...| |...| |:.@| |?d.. ----- [Billy2 the Spark] St7 Dx13 Co14 In20 Wi10 Ch10 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 88% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 71% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38441 Monster spawn increase reached its maximum at turn 120031 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 55981 The monster class that cannot be genocided was orc The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: snore stalk (freq bonus 5) The monster species that spawned more often: barricaded door (freq bonus 12) The monster species that spawned more often: Sheorogath (freq bonus 7) The monster species that spawned more often: glass piercer (freq bonus 3) The monster species that spawned more often: gravity stalk (freq bonus 4) The monster species that spawned more often: concrete giant (freq bonus 24) The monster species that spawned more often: bright white spore (freq bonus 8) The monster species that spawned more often: Securitron MkII (freq bonus 6) The monster species that spawned more often: psychic mushroom (freq bonus 6) The monster species that spawned more often: desert growth (freq bonus 4) The monster species that spawned more often: large beetle (freq bonus 3) The monster species that spawned more often: pile of silver coins (freq bonus 3) The monster species that spawned more often: high force patch (freq bonus 4) The monster species that spawned more often: floating permamimic (freq bonus 5) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 4) The monster species that spawned more often: translucent growth (freq bonus 12) The monster species that spawned more often: amorphous force patch (freq bonus 6) The monster species that spawned more often: fucking Olog-hai (freq bonus 4) The monster species that spawned more often: warty warp fungus (freq bonus 8) The monster species that spawned more often: coming thief (freq bonus 16) The monster species that never randomly spawned: yellow beetle The monster species that never randomly spawned: naga firespitter The monster species that never randomly spawned: thick vrock The monster species that never randomly spawned: plague bat The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: sootball The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: Captain Nemo The monster species that never randomly spawned: kerrisin The monster species that never randomly spawned: vindscreen viper The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 23) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 6) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 9) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 1) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (463) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...