billy2, lawful male human Flame Mage -.-- --- |.@....| |..d...| |..$...| |....... ------#- [Billy2 the Spark] St10 Dx23 Co8 In22 Wi5 Ch8 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 34 Gem identification only worked 100 times out of 252 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 95% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86820 Monster spawn increase reached its maximum at turn 107110 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 94545 The monster class that cannot be genocided was lich The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: Lisa (freq bonus 8) The monster species that spawned more often: white light (freq bonus 24) The monster species that spawned more often: mimic chicken (freq bonus 6) The monster species that spawned more often: elder fire elemental (freq bonus 4) The monster species that spawned more often: high orc captain (freq bonus 3) The monster species that spawned more often: evasive bearded devil (freq bonus 4) The monster species that spawned more often: great wyrm of thunder (freq bonus 9) The monster species that spawned more often: Uld (freq bonus 12) The monster species that spawned more often: moonbeast (freq bonus 12) The monster species that spawned more often: warty growth (freq bonus 6) The monster species that spawned more often: jelly (freq bonus 4) The monster species that spawned more often: sylphie (freq bonus 12) The monster species that spawned more often: dunmer (freq bonus 4) The monster species that spawned more often: black panther (freq bonus 3) The monster species that spawned more often: greek catenaccio trainer (freq bonus 3) The monster species that spawned more often: real devilfish (freq bonus 8) The monster species that spawned more often: polar wolf (freq bonus 8) The monster species that spawned more often: photography lady (freq bonus 8) The monster species that spawned more often: big wand trove (freq bonus 14) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 4) The monster species that never randomly spawned: petty chill The monster species that never randomly spawned: cerulean warp patch The monster species that never randomly spawned: Leviathan The monster species that never randomly spawned: warer warrior The monster species that never randomly spawned: Ruth The monster species that never randomly spawned: deadly eye The monster species that never randomly spawned: wood nymphomaniac The monster species that never randomly spawned: satanic door The monster species that never randomly spawned: cacodemon The monster species that never randomly spawned: hole growth The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 20) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 20) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 18) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 37) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 10) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 3) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 81) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 2) Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...