billy2, lawful male human Flame Mage ------ |.... |.@- |.d| |..- |.. ---- [Billy2 the Spark] St12 Dx18 Co20 In21 Wi11 Ch9 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 213 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Wand drop chance was reduced to 96% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 65% Monster death drops spawned with only 80% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18995 Monster spawn increase reached its maximum at turn 40297 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 183062 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: azure force fungus (freq bonus 10) The monster species that spawned more often: goblin guide (freq bonus 5) The monster species that spawned more often: pink colony (freq bonus 16) The monster species that spawned more often: terrible bloodthirster (freq bonus 10) The monster species that spawned more often: herbalist (freq bonus 10) The monster species that spawned more often: epidote mold (freq bonus 14) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 3) The monster species that spawned more often: purple worm (freq bonus 14) The monster species that spawned more often: bird (freq bonus 4) The monster species that spawned more often: octarine force fungus (freq bonus 6) The monster species that spawned more often: epidote stalk (freq bonus 4) The monster species that spawned more often: blood hawk (freq bonus 6) The monster species that spawned more often: rock python (freq bonus 9) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 6) The monster species that spawned more often: arach (freq bonus 3) The monster species that spawned more often: unnethackplus horror (freq bonus 4) The monster species that spawned more often: blubbering idiot (freq bonus 6) The monster species that spawned more often: cursed warp fungus (freq bonus 7) The monster species that spawned more often: Gazer Akai (freq bonus 5) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 8) The monster species that never randomly spawned: munchkin The monster species that never randomly spawned: remodeled puppy The monster species that never randomly spawned: crystal stalk The monster species that never randomly spawned: serious bug The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: dung soldier The monster species that never randomly spawned: ice eel The monster species that never randomly spawned: culf The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 19) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 17) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 85) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 81) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 3) Next attribute increase check would have come at turn 897 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (287) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...