billy2, lawful male human Flame Mage ------- |.....| |..d..| |@d...| -+----- [Billy2 the Spark] St13 Dx16 Co12 In21 Wi9 Ch7 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. spellbook of fireball - Color: brown. Material: paper. Appearance: cloth. This spell blasts monsters with a bolt of fire. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 81% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9980 Monster spawn increase reached its maximum at turn 21344 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3554544 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: moyatto ball (freq bonus 12) The monster species that spawned more often: large wand trove (freq bonus 10) The monster species that spawned more often: undead jedi (freq bonus 8) The monster species that spawned more often: evasive atomic soldier (freq bonus 3) The monster species that spawned more often: zombie car (freq bonus 10) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 12) The monster species that spawned more often: nosferatu (freq bonus 5) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 8) The monster species that spawned more often: meduquasit (freq bonus 10) The monster species that spawned more often: clock forest archer (freq bonus 12) The monster species that spawned more often: grid xorn (freq bonus 9) The monster species that spawned more often: orange monster (freq bonus 8) The monster species that spawned more often: trap growth (freq bonus 12) The monster species that spawned more often: deadly sin (freq bonus 8) The monster species that spawned more often: unalignment thing (freq bonus 10) The monster species that spawned more often: poison slime (freq bonus 4) The monster species that spawned more often: plague bearer (freq bonus 5) The monster species that spawned more often: giant ochre jellyfish (freq bonus 4) The monster species that spawned more often: police (freq bonus 32) The monster species that spawned more often: graduate kobold (freq bonus 4) The monster species that never randomly spawned: venom warp patch The monster species that never randomly spawned: minion The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: fruit bat The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: Sue Lyn's thick winter boot The monster species that never randomly spawned: little wild pig The monster species that never randomly spawned: nine of hearts The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 123) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 183) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 145) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 16) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 17) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 37) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 3) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (348) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...