billy2, lawful male human Flame Mage ... .@$ d.. [Billy2 the Spark] St4 Dx14 Co13 In19 Wi8 Ch4 FlaHumMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male human Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 197 Ring drop chance was reduced to 93% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 83% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12050 Monster spawn increase reached its maximum at turn 48570 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1802463 The monster class that cannot be genocided was mimic The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 12) The monster species that spawned more often: inedible slime mold (freq bonus 44) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 38) The monster species that spawned more often: stone statue (freq bonus 19) The monster species that spawned more often: bird lady (freq bonus 28) The monster species that spawned more often: platinum growth (freq bonus 14) The monster species that spawned more often: Rivierna (freq bonus 32) The monster species that spawned more often: pale force patch (freq bonus 14) The monster species that spawned more often: Grey-elf rogue (freq bonus 64) The monster species that spawned more often: skeleton naga (freq bonus 15) The monster species that spawned more often: fuguh sephirah (freq bonus 17) The monster species that spawned more often: dark draconian (freq bonus 28) The monster species that spawned more often: roadblock fungus (freq bonus 28) The monster species that spawned more often: amorphous stalk (freq bonus 13) The monster species that spawned more often: lurker above (freq bonus 14) The monster species that spawned more often: b-type (freq bonus 15) The monster species that spawned more often: noblewoman (freq bonus 13) The monster species that spawned more often: Securitron MkII (freq bonus 26) The monster species that spawned more often: nexus turret (freq bonus 28) The monster species that spawned more often: numbness monster (freq bonus 28) The monster species that spawned more often: trailer (freq bonus 14) The monster species that never randomly spawned: deep gnome digger The monster species that never randomly spawned: haunted helmet The monster species that never randomly spawned: force imp The monster species that never randomly spawned: blink colony The monster species that never randomly spawned: fiendish goblin The monster species that never randomly spawned: fucking deva The monster species that never randomly spawned: leading mosquito The monster species that never randomly spawned: terminator chess wild dog The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: vampire adventurer The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 56) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 38) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 996) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 5) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 11) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 20) Next attribute increase check would have come at turn 1822 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Flame Mage...